METABALL EMITTER CINEMA 4D

Posted May 13, I know with thinking particles if you place the Particle Geometry object inside a metaball, generally the particles form into a metaball and you can get some sweet liquid-like simulations. I can make it work using spheres as the particles, but I read somewhere that using points is best. Share this post Link to post Share on other sites. I think this is where I went wrong before. I have just tried your method using a polygon primitive, then deleting 3 points, and it works, so thank you! Object manager looks like this: Once you make the sphere editable the metaball gets a lot bigger, so I suppose it is then using all points in the sphere’s geometry, where as when it is a primitive it treats it as a point with a radius.

Metaball using particle emitter problems COW Forums: This topic is now closed to further replies. Polygon Primitive Make editable delete three points. I suggest you try to apply Metaballs in a simple setup first to get familiar with the settings. Metaball using particle emitter problems by randy johnson on Apr 16, at I don’t understand why it doesn’t work but your method does, so that’s great.

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Metaball using particle emitter problems by Adam Trachtenberg on Apr 16, at 2: Posted May 12, The only difference is that with a sphere you have a radius control which affects the metaball. Hey thanks a lot for your tips – unchecking ‘use render instances’ option was the thing that really did the trick! Metaball using 4f emitter problems by John Hammond on Apr 16, at Metaballs With Tp Volume Emitter. Metaball using particle emitter problems by John Hammond on Apr 16, at 2: I have just tried your method using a polygon primitive, then deleting 3 points, and it works, so thank you!

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Posted May 13, I read a tut somewhere that used this method. Metaball using particle emitter problems COW Forums: I don’t understand why it doesn’t work but your method does, so that’s great.

Then I drop my emitter under my Metaball. I don’t think there’s any difference between using a sphere primitive with “render perfect” enabled and using a single point. Object manager looks like this: Emotter registered users viewing this page.

Metaball -Emitter –polygon Not sure why using a single point is better than a platonic though This topic is now closed to further replies. Polygon Primitive Make editable delete three points.

I can make it work using spheres as the particles, but I read somewhere that using points is best. Share this post Link to post Share on other sites.

I suggest you try to apply Metaballs in a simple setup first to get familiar with the settings. With the point you have to add a metaball tag to adjust the ‘radius’ of metabakl point. Some of the thinking particle presets don’t seem to work this way, and I can’t figure out why though I am pretty new to expresso and thinking particles – particularly the TP Volume Emitter preset, though the preset TP Standard Emitter does.

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Thanks for the tips John. Yes I think you are right, I’ve just done a quick test using points and spheres.

Metaball using particle emitter problems

Sign In Sign Up. I have created a polygon object which contains just one point, and dropped it under my emitter as a child. I know with thinking particles if you place the Particle Geometry object inside a metaball, generally the particles form into a metaball and you can get some sweet liquid-like simulations.

Metaball eemitter particle emitter problems by randy johnson on Apr 16, at I think this is where I went wrong before.

Metaball using particle emitter problems : Maxon Cinema 4D

They both had similar poly counts after metaball is applied. Not sure what’s happening there Hi, I am trying to set up a metaball object which uses a particle emitter as the source geometry. You can also convert your particle geometry first to try which settings you need without having to recalc your particles all the time. Once you make the sphere editable the metaball gets a lot bigger, so I suppose it is then using all points in the sphere’s geometry, where as when it is a primitive it treats it as a point with a radius.